3 Ways to Make Money with Your IP

Making money with your IP means profiting from the value created from your IP. There are different ways of doing this. Producing and selling products is one option. Selling your IP is a second option, and licensing out its rights is a third way. The question is which is the best option for your IP?

In this article, I’ll discuss each of these options and some key points to consider when deciding which option to use.

Sell the IP

Selling your intellectual property means permanently transferring all your IP ownership and use rights to another person or company for an agreed upon price. The challenge is figuring out a fair price. If you’re IP isn’t in the marketplace or being used in a significant way, it’s hard to know how much money it will ultimately make, and how valuable it is or will be.

When the inventor of one of the most famous boys action figure sold his patent to the worlds largest toy company, he was given a choice. He could sell it for $100,000 or ”license” it for $50,000 upfront plus a one percent royalty once sales exceeded $7 million. He sold it for $100,000 and lost out on an estimated $20 million in royalties over the next 30 years.

If your IP is average or non-spectacular, and the revenues are not significant, then selling the IP would be a good option if it’s fairly valued or even over-valued by the buyer.

Once it’s sold, there is no going back. There are no refunds in the world of intellectual property. And this is risky for both you and the IP buyer. The IP owner risk is giving up an IP that later you discover is worth more than you sold it for. The IP buyer risk is acquiring and IP that’s less valuable than the purchase price.

Start a Business

The second option is to set up a business to make and sell your IP. After all expenses and operating costs, the balance is profit. Turning your IP into a commercially successful product or service requires a significant investment of time, resources and money. You must develop it into a market ready format, and invest the money, staff and time to distribute and sell it.

If you go this route, and run out of money, it’s very difficult to switch to another option. You scramble to cut costs and try to figure out a way to get more money. It’s desperation time. You head off to quickly try to find a way to generate cash with your IP by licensing it. The problem is you didn’t plan for this option, and your’ now licensing out of desperation to find a partner before you run out of money.
I often speak with inventors who wind up in this situation. In one case, the inventor created a new zipper technology and spent all his money getting patents, developing prototypes, and trying to find customers. When that failed, he tried switching to licensing it. But he wasn’t successful because all he was doing was throwing his IP against the “licensing wall” hoping something would stick. He spent years doing the same thing over and over only to wind up back where he started – a great IP with no money and resources to get it into the market.

Before starting a business around your IP, consider your tolerance to risk, and whether you are suited to manage the uncertainties, delays and other unknown “issues” that pop-up. If your IP is an industry dominated by large companies, is capital-intensive to develop and build, requires regulatory approval,or will be technologically obsolete in just a few years, starting a business is most likely not your best option.

License the IP

The third option is to license your intellectual property to one or more companies in return for paying you a royalty on sales. This is far easier and less risky than setting up your own business.

Licensing lets you control your IP rights. You rent out (i.e license out) the rights to make, use, and sell it to other companies. Licensing is a faster way to get your intellectual property to market. It can be done in months vs. the average two years it takes to start and grow a new business. Licensing let’s you leverage your IP rights and divide them geographically or by distribution channel. You can also keep some or all the rights for specific markets or product formats. It reduces your downside risk, and your upside is the royalty rate.

One of my clients used this strategy to successfully launch their product in Europe. We licensed a large distribution company and gave them sub-licensing rights to several countries in Western and Central Europe. In this case, they had rights to produce and sell, and could also generate revenue by licensing other companies in different countries.

Which is the Best Option For You?

So how do you decide which option to use and when? Keep in mind, licensing is not an either or strategy. You can start with marketing directly, then shift to a licensing strategy, and even the other way around. Or you can do both simultaneously. If you’re an inventor and don’t want to run a company, licensing lets you avoid the time and unknown risks of starting a new business. If you’re already selling in the market, licensing is a great option to increase your revenue and, if you decide to sell, get a higher buyout price for your IP. If you’re a startup, licensing lets you generate early revenues in other markets while you focus on building your core market.

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Rand Brenner Author
Rand Brenner is an IP professional whose passion is helping inventors, startups, and businesses of all sizes use licensing to turn their IP into income-producing products, services, and technologies. His decades of experience run the gamut from medical devices to food technology to consumer products. He’s licensed some of the biggest Hollywood entertainment blockbusters including the Batman Movies (1 and 2), and the number one kid\'s action TV show, the Mighty Morphin Power Rangers. Rand speaks about licensing and is a featured speaker at investment conferences, trade shows, colleges, and startup events. He’s a published writer with articles appearing in several prestigious trade magazines including The Licensing Journal, Intellectual Property Magazine, and License India.

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